Beijing Olympics
'Beijing 2008' The Official Video game (Eurocom)
MY role
Lead 3d Environment Artist, Lead UI Artist.
description
This was a mammoth task to pull together, both technically and artistically, with over 38 olympic events, 9 accurately modeled locations on next-gen platforms. But we made it just in time for Summer 2008 (phew!)
For more info and game play videos visit IGN and the Official Beijing 2008 Website.
PUBLISHER
SEGA. (Eurocom)
Platforms
Xbox 360, Playstation 3, PC.
ICE Age 2
'Ice Age 2: The Meltdown' (2006 - Eurocom)
My role
Lead 3d Environment Artist, Lead UI Artist.
description
A very quick turn around of just 10 months to complete the entire project, this was a testament to how fast we could work on a known pipeline. It was a blast working with Scrat and the guys at Bluesky, but it was all over too soon... For more info visit IGN.
Publisher
Vivendi Universal. (Eurocom)
PlatformS
Xbox, Playstation 2, Gamecube, Nintendo Wii, PC.
Batman begins
'Batman Begins' (2005 - Eurocom)
My Role
Lead 3d Environment Artist (Racing Sections).
description
I was brought in late on this project to help out on the ambious racing sections of the game. We ended up cutting a lot of content that we would never had the time to complete and polish to our high standards. The end result was a really exiting and fun series of high octane racing sections that complemented the 3rd person action of the game. For more info visit Gamespot.
Publisher
EA Games. (Eurocom)
Platforms
Xbox, Playstation 2, GameCube.
Robots
'Robots' (2005 - Eurocom)
My ROLE
Lead 3d Environment Artist, Lead UI Artist.
description
Based on the movie, this was our first game working directly with Bluesky Studios in New York. 'Robots' is a 3rd person action adventure game in which you control our inventor hero Rodney Copperpot.
PUBLIsHER
Vivendi Universal. (Eurocom)
Platforms
Xbox, Playstation 2, GameCube, PC.
Buffy
'Buffy the Vampire Slayer: Chaos Bleeds'
(2003- Eurocom)
My ROLE
Lead 3d Environment Artist, Lead UI Artist.
description
Based on the massively popular TV series, 'Buffy the Vampire Slayer' was the first game I worked on for Eurocom back in late 2001. It was a pleasure to develop, who wouldn't enjoy smashing up zombies for a living!
For more info and videos visit Gamespot.
Publisher
Vivendi Universal. (Eurocom)
Platforms
Xbox, Playstation 2, GameCube.
Jet Sprint
Jet Sprint: Water Cross (2001 - Funcom)
My Role
Art Director
description
Based on the hill-billy sport of Jet boat racing. Never heard of it you say? well check this out! We had planned to glam it up for the Xbox, but Funcom had other ideas...
publisher
Unfortunately it never say the light of day, the project was canned when Funcom Dublin went in the way of the Dodo in 2001.
Platforms
Developed for Xbox, PC.
Speed Freaks
'Speed Freaks' aka 'Speed Punks' (1999 - Funcom)
My role
3d Artist, created over half of the games race tracks.
description
This was the first video game I worked on back in 1997 for Funcom Dublin. It was a physics based multi-player cartoon racer, it went through many incarnations before being picked up by Sony Europe in 1998. It was critically acclaimed when it was finally released in 1999. If you can find a copy, I highly recommend the multi-player mode, you won't be disappointed!
For more info and videos visit IGN.
Publisher
Sony Europe
Platform
Playstation One
'Championship MX'
Championship Motocross 2001 featuring Ricky Carmichael (2000 - Funcom)
MY ROLE
3d Artist for promotional material
description
Motocross racing featuturing Ricky Carmichael. I was involved in creating promotional material for the game, including a highly detailed moto cross bike model.
Publisher
THQ.
Platform
Playstation One










